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000059_amos-request@svcs1.digex.net_Thu Apr 10 16:18:19 1997.msg
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1997-05-01
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From: Garfield Benjamin <gbenjam@ix.netcom.com>
Reply-To: Garfield Benjamin <gbenjam@ix.netcom.com>
To: amos-list@access.digex.net
Date: Thu, 10 Apr 1997 12:26:29 +0500
Message-ID: <yam7039.1456.2919912@smtp.ix.netcom.com>
X-Mailer: YAM 1.3.2 - Amiga Mailer by Marcel Beck
Subject: Re: The AMOS Deception
MIME-Version: 1.0
Content-Type: text/plain
Status: RO
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On 10-Apr-97, Matt Ward wrote:
>After seeing so many Amos programs released that LOOK like Amos
>programs I think AMOS has got a bad name in some people`s eyes.
>My attitude is write something in Amos and tell the people it IS
>amos so they think "Amos? Wow!
>You can make something this good in AMOS?"
I AGREE completely with Matt on this.
WHY spend so much time trying to HIDE the fact your program
was written using AMOS? Instead spend that time tweaking your
code, polishing up the graphics, etc.
Recently, I was "talking" with Paul Carrington of Vulcan
Software and I think he put it best when he said It does not
matter what language the game is written in as long as it is good
or to be precise...
"If the game is good, it is good. It does not matter what
language you wrote it in."
Also, in response to the various people who responded to MY
RESPONSE...
YES, I realize that you MAY need a FONTS drawer but, I have
released disks without it. For example, if you slap my AMOS game
StarStrike2000 on a boot-disk you do not need a FONTS drawer
for the game to work. At least I have not heard from anyone
having problems with it.
Of course, you need any additional libraries your program
requires in the LIBS drawer. I was simply giving the
"bare-bones" requirements to illustrate that you do not need
the AMOS_System drawer for a compiled program to work.
Garfield Benjamin (Unlimited Design)